Today we announced a design competition in which we invite the whole community to help us find a visual style that will look and feel like Hattrick while still being modern, suited to mobile use and open to new functionality. With this blog post I will tell you a little bit more about how this will work and what we hope to achieve with it!
First, some background.
Any web business has to deal with the issue of how you can keep making your product better without disturbing the users that already loves your product, and who are used to a certain look and feel to it. The older a business is, the trickier this gets as more of your users will have been around for a long time. For Hattrick, this is – and has always been – something that we have needed to consider. At times, we have tried to confront users and push through new functionality and design, while other times we have avoided doing new things that we would have liked to do, fearing backlash from users.
Again, this is normal and it is completely understandable that users are sometimes skeptical of new things. Often they are simply right and should be listened to. Other times, all that is needed is some time to get used to what’s new.
Time for a New Approach
In Hattrick, we have spent the last year or so working on a few new pages, that are very important to the game – the Live Viewer and the Match Order, especially, but also the new Training Analysis page. While we love the new and more powerful functionality introduced there, it has been tough to get your acceptance for this new visual style. Some of you simply does not like the look, others don’t like the way you have to interact with these pages.
We have tried our best to iterate, improve, tweak, bug fix and so on – and we will continue to do that. But we would also like to try another approach, and see if there is anyone out there that has the vision to put together a design for Hattrick which will allow us to fuse the “old” Hattrick with these new, more feature-rich pages, and ultimately allow us to use this design for the whole web site and our apps as well.
We don’t think this has to be as hard as it may sound. We are certainly not looking for a revolutionary change. The winning design will probably be a sensitive revision of the traditional Hattrick design, something we can apply directly to the new Live and Match Order, but which in itself is modern enough to also apply to the whole site and our apps as well. We also hope that the proposals themselves will help spark a discussion in the community about what is important to keep in a Hattrick design, and what new functionality and design ideas should not be overlooked.
Over to the actual competition project. This is what we are looking for in the first stage of the competition, which has a deadline of December 1:
- We want to see two mockup pages, one for a revised Live Viewer and one for a revised Match Order page. There should also a shorter text summarising your ideas.
- The design should assume only functionality that currently exists – this is not the time to reinvent the game. (That may come later, but for now we want actionable designs!)
- We expect the designs to be a compromise or midway point between the traditional Hattrick and the new design style introduced by the new Live Viewer and Match Order pages. Examples of things to consider here are stuff like colour palette, text vs graphics, sizes and scales of menus, boxes etc.
- We would like to move towards a responsive design. That is, try to use the elements on the page in such a way that they can be displayed one way on a desktop and another way on a mobile screen, without the contents of the elements changing or the usability of the site being compromised in either scenario.
Do we expect this to be a perfect design on the first try! No way! We ask you to send in two mockups, to give you a decent chance to visually demonstrate what your ideas are, and to complement this with some text. The main reason we ask for this is to spot talent and good ideas. If you want, you can also include links to any other design work you may have done, but this is not necessary.
The match orders page
- When we close this first phase on December 1, we will do two things: First, we will welcome the community to vote for their favourites. Then we will reward the top 5 in the community vote with 1000 EUR each.
The popular vote, together with the discussions in the forums around the proposals, will give us a better understanding of the proposals we have received. Then we will take this to our upcoming dev meeting in early December, and pick which designers we will invite to continue working with. From then on, any collaboration will be purely professional, so we will have to agree a fee for any additional hours put in by the new designer. But we hope this can be a collaboration that continues for a long time, as we really do need a good freelance designer on our team.
How are the proposals sent?
I think Hattrick’s problem is not primarily in the design, but basically in 2 things:
1) Very random game engine
2) A cavernicola forum moderation system (mainly) that takes people away from the game
Cavernicola is “caveman”
Fully agree with 1).
Partially agree with 2).
Even if design can be the way to get new users, it isn’t definitely the way to stop losing those that were already playing (and paying!) for years. The points you mentioned (and mainly the 1)) are!
Hallo everyone, I would like the most to have team access on the main page after login. Make it simple and help to prevent click.
I agree with Luciano, and want to point out that the new team formation engine is complicated, it does not keep the instructions. The instructions I give in the main formation screen are not replicated in the review. For example I set the captain and set pieces players and in review they are not set. I do not like the new engine AT ALL. The pull down menus are OK. That I like.
A moderation team in some countries are a PP’s boys. They apply the 155 art.
I`m agree Luciano, this season i have Three most random results against me. OK i`m old and perhaps old fashion, but i think that today the game is too fancy. Feel that many of us feel that match results are sometimes just like rolling a dice.
Good evening everyone !
I would like to submit one of my proposals: Binational players!
Second idea: Leave more gadgets within reach of non-HT supporters.
Jerseys, press conference, and bookmarks.
Final idea: Have an animation when a player signs as a press conference that would last 5 minutes. A bit like the course of the game.
That’s all for me. Thanks for reading me !
I’d like to propose the idea of actually being able to see the players run on the pitch, instead of only seeing the players’ stats and stamina (and other attributes). This, alongside my 2nd proposal, might improve the visual aspect of the game.
My 2nd proposal is being able to reward managers who come to see the matches live- allow them to have players subbed off (or on), even if it wasn’t sent in the match orders, change positions, or other things.
Currently before a match, each manager can select their team formation they would like to utilize during the match. This can be changed as the match is played (for example by replacing a striker in exchange for a midfielder). But what if you’re playing a team that is very good at midfield rating but is very bad at stamina? Perhaps you want to counter-attack in the first half, and then attack down the flanks (or the middle) during the last 25 minutes of the game as they will get tired rapidly? You can’t change that (as of how it currently is). This might make decision making more fun and exciting.
Team name: Awesome Ninja’s
team id: 1004416
Totally! Live manipulation with the squad must be launched to increase users’ interest.
totally agree. And i can understand that this is massive change in the code and not easy to happen but at least to be able to make changes at halftime.
Finally i would like to add a proposal
Eliminate of bot teams and double the size of the leagues and have competitive games twice a week. Now what about training? you can have training updates twice a week and reduce the effect in by 50%. If you have 1 game every week and you have to play 2 or 3 bots in lower leagues it can be a month untillyou get a real game. that is boring
‘Live’ changes while the games are played ? No thanks.
That goes against the original spirit of the game.
I love the idea, however, afaik, today the ME simulates the entire match before it is represented live.
Totalmente de acuerdo en cuanto a las tácticas. elevaria la jugabilidad un montón. Ej. jugar a presionar los primeros minutos, luego normal y contraatacar al final. Entre muchas otras variantes.
Pongan eso y tendrán diversiòn de todos por mucho.
The design is not the main problem of hattrick ..I do agree.
Even the “drag and drop” for line up is a good idea, but it does not work perfectly…
i.e. overlaping windows/playerpicture.
My suggestion is to let play members of the develloping ht at least as long they are ready for promotion three or four times the lower leagues of their own home country…good luck next match everybody!!!
1st suggestion: Players could be borrowed, with a fixed period to be discussed between the teams, with the owner of the player receiving a financial compensation or borrowed players.
2nd suggestion: It requires more clarity on the juniors’ scouting (if this is the case by adding levels to the scouts), this would improve the training and encourage teams that do not have teams, making teams have better players, more competitive and that would be reflected in the selections, soon we would have more players in the HT
me da a mi que esto es una broma como todos los años, cuando dicen que daran 1000€ al ganador.
Si yo cambiaria algo despues de 12 años en el juego, un equipo b, oficial o una liga juvenil oficial y subir y bajar jugadores
right!. A new Youth Academy National League with a few Divisions with 8 or 16 teams on competition with another users and fix the advantage playing in groups of 4 teams. Maybe this is most iportant than a new interface design…greetings 😉
I do not know anything around here, but it’s not just the design, I think it’s the game itself. It must be (and it’s not what I want, it’s what I see Hattrick needs) more predictable, more logical, more real, with some details like the preference of a player’s feet, or new comments on the HT-page Live that does not change anything in the game more than appearance.
I love Hattrick, but I see many people fleeing from it because of the game engine … and for this lack of engagement that could be solved by these small details.
is there a particular file format you’d like to receive?
No. Not really. I guess a pdf file with the mockups and the detailed text would be ok. If it happens to have source files or other stuff, just let us know when the time comes.
Mi primera sugestión es poder cambiar la táctica según vaya el partido,de forma HT live siguiendo el partido en directo o la opción de poder cambiarla si no lo puedes seguir .
La segunda,es poder ceder un jugador por temporadas, a cambio de una retribución al club de salida, con opción de compra si se entrena el jugador en el club cedido.
De acuerdo sobre el prestamo de jugadores 😀
I salute the decision. For it means an approach to users. Asking their opinions and even looking for designers within them.
The last two things that have affected my experience in hattrick are:
1) New match orders: i’m OK with it. Bugs and more time required if I do it at my phone. But i’m OK.
2) Man marking: still a little confusing, but very nice addition.
To me: 1) is a change. 2) is an evolution.
I believe users have reacted to 1) a lot
more passionate than to 2). Sure, 2) is yet to be done, we’ll see. But overall any changes in design…are tricky while changes in game dynamics are generally more welcome than not.
My point is… As an user i see you investing 5.000€ in design. And that leads me to think: what about the game itself? Design should go for get modern look and easier life. But, look at the comments, already on this post they talk more about the game than the design. At least publish and editorial about what are your plans for the future regarding the game other than the design. So people can get excited and not only ‘kind of mad at habit changes”.
To get another design is not going to improve the game, is going to improve it’s experience. Change It’s bound to irritate some (not me), so give them a peek at évolution to cheer them (me) up.
I played Hattrick many years and i dont like your new design ..
Because I use phone and iPad all the time and the design is so bad. Drag and drop dont work probally and design very slow to load.
But i have a weburaeu in the Philippines and We Will come with some designs.
But Where Do We send this suggestions and What format You want ? And filesize ?
Psd, pdf, jpg ?
You can send the mockups to me email@example.com. For the first phase, you don’t have to worry about file formats and sizes. Use whatever it is easier for you. If you pass on the next phase, we might ask for specific formats that are more suitable for us.
I used to play hattrick in aproximately 2002, i quit and i am playing it again, i thought that with the pass of the time it would be improved a lot, i am playing it now, and the system its ok, but still needs a lot of features to add.
– It should exists a way to buy free-agent players, the players that were quit of their teams, its very sad to quit a good player (for any reason or other happens) and see that he will not be able to play never again.
– It should be a way to borrow players for a determinate time.
– It could be a good idea to have a b team, or a second team filial of the first one, when players can be changed of team without problems (Maybe this could be earned being in a good division league or buying it with a good quantity of money))
– Maybe a market for the young team could be excelent
– The option to select the prices for the tickets in a match (just as the real life)
– I think you should try games as Football Manager to see what things can improve, i am agree with the another guys, it is not a design problem, the problem is the lack of innovation on the game
– The support prices i think it should be changed according the country, in my case i see the support price very expensive.
I have a lot of more ideas that i could share with you.
I fully agree with Carlos Escobar and most of the written comments.
Design is NOT the problem.
My MAIN comment is:
“We don’t need the match in 3D,visualized like FIFA ’17 we need an engine that delivers reliable results without rising to frustrations.”
We have room for improvement in HT, my friends, I could give you at least 50 examples in detail.
let me start with…
– game engine:
every user is complaining about too unstable, unpredictable game engine… in Germany we call it Angie like Angela Merkel, but it’s no compliment for the engine! So solution: explain, how the engine works, not too much, but in a way that every user can make his picture and develop a strategy how to set up the team in oder to have a good chance to win.
Furthermore: we need more posibilities to plan the match, more potential events(if player XY gets injured, do take player WZ, a.s.o.). Then in case of having had another event planned for player WZ, I’d like to have an alternative event that I can plan. In general much more possibilities of potential events during the match that could happen
Perfect option would be to be able to act live during the match. But I guess it’s not possible for the match engine to react that quickly for so many users/matches in time.
And on the other hand is it a disadvantage for those users that can’t attend the match…
Here the majority of all users should vote for or against it – if this feature is wanted.
Players should be more flexible, means that a central midfielder could also move to left/right wing and in addition to defense or offense. This would make players more flexible and the coaches would have more possibilities to use available skills of the players.
It should be possible to change the tactical strategy of the team during the match. In reality it’s often the case that a team tries pressing for 10 minutes and afterwards waits for counter or plays slower in order to achieve more possession of the ball.
The 3 I don’t know how it’s called: Match of the year / Normal / safe power :
in my opinion it should only give once a season/year a match of the year or season that you can call out . If you do it every week, players don’t believe you anymore.
for me most painful and unlogic behaviour is the one of the fans. Perhaps there could be an option to implement a kind of statement of the Team Boss before the year/half a year begins. example: We have a lot of money but we just want to safe it for bad times. So fans could also be happy because the team has money and could react if players injure suddenly. Currently fans have higher expectations if you have a lot of money…
So additional statements for strategic plan what the team wants to do in this year would please me. another example: “Dear fans, we’ll restructure the team, so we plan to relegate from league 6 to 7…”
or “We have the one of the best teams here, but we don’t want to rise one league up because it’s too difficult there. Better good place in league 6 than bad place in league 5”
So I would prefer to set up the whole Team Strategy that the fans know what we plan for next some years as it has to be done in reality.
No-Go: I trained for example goalkeepers in set pieces. at maximum 28 goal keepers with different a/b-skills. Then happened what happens often and I could puke: Let’s say my badest goalkeeper out the 28 left the team because s.o. bought him. Then I get teh message: “Your team is confused and they are afraid how future goes on. The mood of the team dropped.” And I’m thinking: what the hell? Goalkeeper No. 28 left the team and you are afraid? What a mess…
Here we need improvement of senseful & logic reactions of the fans
So, I will stop now, but I could give you as mentioned at least 50 examples, and I guess other users, too. So let’s talk about HT-details of the game, but leave the outer appearance as it is. We don’t need the match in 3D, we need an engine that delivers reliable results without rising to frustrations.
SG Wawern Kanzem II(523927)
some additional information / suggestions from my side:
perhaps we could ask the whole community again and then really in detail.
So module by module. And perhaps until mid of next year. Then afterwards ask for priorities. Then working up one after the other.
My assumption is that only a few managers have put here their comments and that not everything is on the table that should be…
I had an idea this week but I’m not sure if and how it could work best, therefore we need more communication and discussion of experienced managers and the developers and s.o. that has statistical data of HT regarding transfers.
The idea is to stabilize transfer prices in order to be able to plan training for some years…
Perhaps we could define a minimum rule for player transfer prices.
e.g. per level dependant on the skill and ability to needed training weeks.
a player with all skills of 0, costs 0€, that’s clear.
dependant on the skill and how many weeks are needed for skilling it 1 up, there should be a fix price as offset. Due to the fact that we have to include the age, we have to find a compromise, calculate examples and start with a new approach.
If we relate the minimum transfer price to skill training weeks the effect is that each kind of training will bring the same money for each skill up.
Nevertheless the market sets it’s own maximum prices… but at least everyone knows: If I will train now these trainées for ‘x’-skill-ups then I’ll receive this amount of money…
So it should not happen that you train a guy for 2 years, skilling 4 times up, but you receive less money than paid for him.
I completely agree with the idea of putting on sale the free players of the ‘dead teams’ ?
I play Hattrick for 2004.
Speaking of repetitive review is repeated many times in the comments and has many pauses.
The new method for training is too complicated and slow and you can make mistakes, like the search for players. Perhaps it is better to highlight colors with colors that play and who does not play. In the training, the game backward or to the wing needs him alive colors, that gray just mentioned is almost not seen. However, the idea is good and needs improvements as in all things.
Thank you and excuse my English, but I used the translator.
I don’t want to mention the game engine because is complicated matter that I want to think the people of the game are more sufficient to understand and evolve. I even enjoy the live part. As for the team built part… I think it moved to the right direction, but two things are very annoying. 1. I want a “clear all button” so I won’t need to move one tab back and press new to start from scratch. 2. Most IMPORTAND I see my players as a list and when i hover the mouse upon a player the skills are hiding many of the players down the list. Why not make the skills shown at the right of the list? to avoid hiding the ads maybe? I hope not…
healthy ideas are ok and I have to go on with the time I would suggest something about the game itself if you are just for it. When a player is injured in the game and is injured for two or three weeks, the player who injured this innocent penalties in my possession could get a red card and this disciplinary commission determines how many matches can not play because of this offense.Thanks i lp
I understand it ‘s off-topic, cos this is about developing a new design for ht, which could give a nicer feel to the game, so I’m all for it.
But since we’re talking necessary changes, I’ll give my 2 cts. I’ve read some nice suggestions here already. I’ll try to sum up what I think the game would benefit from and which is still in the ht-spirit.
I think there should be looked into that there’s always something that can be done. Every day of the week. CAN. Without advantages. Give us a reason to log in.
The press conference animations suggested seems a brilliant idea. Im talking other ways too, of course.
Most important: make it more about club management. You should be able to manage finances yourself. It is very disturbing that your last result has that much impact. It is also a set-back when reaching the higher division.
As suggested on this blog before too. e.g. start of season: at which place do you aim? You can get X sponsoring money every week. You aim higher, you can get more. You don’t deliver at the end of the season, there will be no sponsoring bonus. Sth like that.
Also, why not close contracts with sponsors (boarding and shirt) yourself? You get offers, you choose your length of contracts. Hey, I wouldn’t mind these sponsors would be real-life, i.e. the companies that also sponsor our favourite game hattrick itself!
I do not agree with most of the people said that design is not important. Web design is one of the most important thing in a website. Both new player and players when surf on hattrick, the first thing that they see is not the game engine, the live viewer or anything else.. It is the website and his layout.
Personally the current design does not impress me and I don’t like it.
Thus I can not wait to see a design improved.
Hi, I’m Esteban_Buralli, my team is Duendes Bella Vista (1029610) I’d like to contribute five ideas for the game:
1 – Press ads with more characters. Press conferences after the game where the opinion of players and technicians is exposed. If you can do a 2 minute animation it would be great!
2 – Changes of players (three like real life) during the game.
3 – that the players dismissed from the clubs and the players remaining in “BOT” teams move to a list of “free” and can be hired by offering them only one contract.
4 – That there are more tactical systems adding one more line in the field of play and in such a way to be able to line up for example 3-3-3-1 or 3-4-2-1 or 3-3-1-3.
5 – To be able to lend players to other clubs as “loaned” with or without “purchase option”. This will favor that the players who are not training can do it in other clubs and come back with increased skills or sell them to the club that did it.
Very good proposals, I agree.
Guys, honest comment here and let me say in advance that it is great that you want to involve the community. It is not about the design. There is no point on a real-time viewer for watching real-time “randomness”. I’m sure there is a few ht-fanboys that are happy to spend 90 minutes of their life looking at a screen waiting for a “random” event to happen, but 99% ( at least ) will not.
Do you want people to use the real-time viewer? Then let people do changes in real-time, like substitutions. Then you might be into something. Otherwise, loable but pointless effort.
Hi. Where do we sign in for the design competition? I am a graphic designer and also a Hattrick player since almost the beginning of the game.
No need to sign up somewhere. Just prepare your mockups with the documentation as described above and let us know here or on the Global forum that you are ready (before the deadline) with the appropriate links to your work.
That’s brill. Cheers.
1. Left/Right foot
2. Salary based on category (the lowest category the highest salary)
3. Additional coaching slots
4. 50% increased salary for foreigner players
5. Real time weather
6. Panel for the transfer listed players of the group
You have to improve GAME ENGINE!!!
Good looking side has no sense, when it will be so much fuc..ing fake games like this: (612619564) !!!
IMPROVE GAME ENGINE please!!!
The code of the match engine and the (tactical complexity in general) is the same for the last 20 years…If you believe that it is ok because it is “what works, what people are used to and love”, then why this doenst apply for the current design? I dont get you guys…To combine innovation and nostalgia you should do the opposite: Leave the looks untouched and improve the mechanics…But you prefer to make a modern SUV with the engine of a Citroën 2CV instead…(HT Open was pretty close to this concept), Good luck…
First of all. One question: Why the weather is not adjusted to the place of the teams? Why almost every saturday in my stadium is always raining (sometimes so hard) and it causes that people don’t go to see the matches and the sale tickets are so poor. My team is in Catalonia (Barcelona-Spain) and the stormy weather here is not common. And as a 2nd. thing it would be necessary that we can do the substitutions during the time of matches take place. Thank you.
La idea que sea aleatorio es malisima porque a mi con eso cubren lo malo que es el motor… y eso de “aleatorio” es raro porque siempre le toca las mismas jugadas y por supuesto perder… pero todas las buenas es para los contrincantes… es raro… por supuesto si son supporter es mas aleatorio pero de la parte buena al resto aleatorio de la parte mala… eso es aleatorio para hattrick y los diversos partidos que vi mios y de otras ligas porque trato de ver asi aprendo algo pero este campeonato aprendi mucho hattrick decide a quien le va bien y a quien el va mal hagas lo que hagas..eso es raro y muy malo para los que hace años jugamos a este juego cuando era mas inocente y mas puro. se parece a la realidad… si se parece el futbol real es un desastre y este tambien gracias
Fabuloso que el equipo de Hattrick abra la opción para que los jugadores diagnostiquen los puntos débiles y den a conocer como es el juego que quieren jugar. Así mismo, espero que muchas de las ideas que plantean más arriba sean acogidas. De las leídas hay algunas que sin duda darían más dinamismo y vida al juego.
Fabulous that the Hattrick team open the option for players to diagnose the weak points and show what is the game they want to play. Likewise, I hope that many of the ideas wrote are collected. There are some that will undoubtedly give more dynamism and life to the game.
Where can we send the designs? Ty.
You can send it to me firstname.lastname@example.org
THE PLAYERS DESIGN!!!!!!! TURN BACK AT PIXEL GRAPHICS (FIRST HATTRICK)!!!!
I agree with some of the posts above, that the main problem with Hattrick as of today is not the GUI – it’s the game engine. I’ve been into the game almost since the beginning, and I’d say that the unpredictability of the engine has only got worse over the last couple of years.
Regarding the match viewer and the new match order page, I’m pretty amazed that they were (and still is) in such a bad shape when they were “released”. For the match viewer these defects are more or less just annoying, but I’d actually say that the match order page borders to the state of being unusable. Why all this information that is flashing around? Why not just keep things simple?
I repeat once again, please be very carefully with the weather you put for the matches every saturday. There are no real at all. May be yes in Sweden, but in other places you must put the common weather of the different countries. Sale tickets depends of it.
Really? Read the manual. The weather has no connection with the weather conditions in real life. Otherwise everyone would be playing in Spain.
You need to develop this game more towards to “REAL-LIFE MANAGEMENT”. If you can make live adjustments to your rosters (changes, game plan) and tactics during the game could be the key for Hattricks future success. I have been here a long time now (since 2004) and motivation to this all is vanishing all the time. This new game roster page sucks, A lot. Too hard to use and even unpossible with mobile. The simplier the better when moving players to their position and etc…
Dear Hattrick developers
This game is more about management and less about football. Design doesnt really bother me yes is a bit outdated but i dont mind. The only design issue that i would change is the cometary of the game that is repeating its self .
Apart from comments about doing subs. during the game (i have also commented on it above) i would like to propose an other change to the HT world. Transfer market.
I want to keep the transfer market as it is (3 days with the higher bitter signing the player) but also add a second transfer market a market with 15 days or more maybe a season. What would be different in that market?
1. The seller will transfer list a player with an indicative price
2 the potential buyers will have an option to make their offer in the bid section. The offer could be a specific amount of money (higher or lower than the indicative price) and/or a percentage of the next sale. that it would be an option from a dropdown box.(5,10,15,20,25%)
ie team A transfer lists a player with price 1.000.000. team B can offer 850.000 +20% of the next sale.
3. the selling team has 48h to respond to an offer and once the offer is accepted the player is automatically transferred
4. the bidding clubs will not be able so see the time that a player is on the transfer list or the time remaining nor will be able to see bids from other clubs.
What would that help?
a. will make the ht economy more flexible and more realistic
b. will improve the community and make the game more interactive since managers will start to speak
What is in for the managers?
The selling club can sell a player and take cash in second since it can tranferlist a player and get a satisfying bit instantly
The buying team can negotiate and potentially get player at a lower initial cost offering a big percentage of the next sale
and many many more that i wont go into now because i already wrote a long thread
I am writing this comment as a professional in UX matters.
I think redisigning the user experience is a good decision. There are a lot of UX aspects that can be improved.
On the other hand, the process you chose for redesigning is not a good one. I can easily understand and relate to the need of involving the hattrick community in redesign, that’s not the issue. That’s also a good decision. The issue is that you start directly from graphics. That is one of the last steps you should do. User experience start from researching today’s experience (using mainly data and user insights), creating personas that play the game, then prototyping wireframes based on those personas and only then go for graphics. Starting the redesign directly with graphics is like drinking a 12 pack of beers on an empty stomach. You will feel good at first but you will end up regreting it so badly :). My 2 cents. I hope it helps.
I totally agree with you Bobbo23. I am also a ux professional and I think the same. I have heard the same from other HT players that also happen to be UX professionals. Redesign is a good think but now we got this task thrown at us without any background research. I also get the feeling they want to jump a few steps in the design process.
Reduce the price for hattrick supporter.
Paying the supporter with a monthly subscription (like Netflix) would be much better.
Interface is not a problem. A stale, outdated game mechanics, unfair randomness, “nothing to do” -feeling and ridiculous price are.
Real life and learning other games if that’s useful. If not changed HT will die.
From a platinum supporter
hi i am a non visual user of
Hattrick and would like to see some fitures in here and maybe a new design as well i mean any design should be with no bariers
i mean it should be eksessible for blind users too.
and i would be great if you have life suport for the Team i mean to change players during a mattch it would be great to see
turnaments for the youth..
thanks for reading
I think the best way to make hattrick more usable is to think it more like a web application than a site. like wordpress backend.
My ideas for future developments concern instead the introduction of players on loan (with and without right / redemption obligation).
Hattrick is entering more and more bold improvements and so I propose one of them. Why could not see the match. Manager would have a visual insight on the strategies already taken. A similar solution can be seen in the menager zone.
If we could not get a better and more modern transfer system, what we have today is outdated and outdated.
A new and better mail system.
A football system so that one could get followed:
Senior team, as we have today
U21 team, in order to facilitate the transition from youth to senior football.
Maintain our youth team, but make it more attractive
Get some better scout than the ones we have today, they are too small, looking for an MM for offered something else.
And get thrown all bothold down in the bottom row and you should not be able to meet a fine team
Please extend the headline, three weeks isn’t enough. We’re talking about redesigning Hattrick for years to come, this shouldn’t be done in a hurry. I’m pretty sure there are many designers (me included) who would like to think this through in depth.
Please contact with me email@example.com to see if we can do anything for you
three weeks is the right time
Hi guys and gals,
Here is the link to my sketches and ideas. There are JPEGs mockups and also PDF files. I hope you like it.
I agree with extending the deadline regarding part II of the the competition. This is called the design competition. Having read the introduction from Johan again, I guess we broke a little bit from the original topic : we got asked for a new approach of design…
The discussion that took place here is overall not about design, but everything else, which is more important for us than thought by the developers.
Nevertheless we should wait for their feedback.
Fore sure they will decide to implement the best design, and reward the top 5 as planned.
But furthermore, perhaps – after having read all this – they will concentrate afterwards or start in between thinking about reinventing the game. quote: “this is not the time to reinvent the game. (That may come later, but for now we want actionable designs!)”.
So I guess, let’s wait for the outcome.
I’m glad to see that they involve us, that they don’t think that only them knows what is best and that we got asked and have a possibility to change s.th. here!
Best regards from Germany
SG Wawern/Kanzem II(523927)
btw.: SG Wawern/Kanzem II is a real team, but I can’t put it to real team…
Hi, I just heard about the convocation yesterday. About the deadline: Is it still possible to send the mockups tomorrow during the day or will it be already closed ? Many thanks for your answer
Just be sure that you will send me firstname.lastname@example.org the files before Sunday
posavetovao bih vas samo da uzmete nesto od soccer menagera 2017 , naprimer igrace realnog izgleda , jer ste izjavili da ne zelite velike promene zbog drugih igraca i zbog bagova na nekim aparatima a soccer menager 2017 je mnogo dobra igra i ne zauzima mnogo, mislim ova igra je realnija samo da poradite na izgledu igraca ako razmisljate o dizajnu.
I will join it today, have the initial idea, just working on details. I believe that UX and graphics are the equal value as other aspects of the game, so I’m a bit surprised with most of comments above. I hope that the competition will reveal some good ideas in this matter.
In the HT app put the forum as whatsapp type chat but with the rules of HT
Hi … my idea is install a bet application … with real money … this will function on complete leagues (without bot teams) and add diversion to the game. If esults are alterated, transgresors will be amonested … thanks ..